Tony Hawk's Pro Skater 1 + 2 Guide: Tips, Tricks, and All. However, it all gets bogged down with unnecessary skills that you will rarely see yourself using and the repetitiveness of the gameplay makes you question if an hour longer would have either been a curse or a blessing. In tandem with the gorgeous visuals sole developer Zeng Xiancheng made sure to include, the combat is a delight. You can defeat enemies switching from gun to sword on the fly and keep the combat fresh by adding unique abilities to each weapon. One of the only saving graces for this ridiculously short game is its flashy combat which combines the slickness and fast-paced action of Devil May Cry with the light parkour elements that Mirror’s Edge is well known for. ![]() Of course, being a short game isn't an inherent flaw, but it needs to deliver during its short running time. ![]() It is hard to understand how Bright Memory’s Early Access on PC was just the prologue since Infinite barely feels like an extension of that version. ![]() Unfortunately, Bright Memory: Infinite will only be in your memory for T-minus two hours because not even Speedy Gonzales can outrun Sylvester faster than the credits roll in this game. Swords, guns, parkour! Could this be the next Devil May Cry successor?
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